If you know how to fix an issue, consider opening a pull request. Report bugs or suggest ideas by creating an issue. car won't come to a complete stop (fixed).changed name so to not conflict with other mods.added a vehicle definition file template with comments.reorganized vehicle definition file code and added some variables pertaining to passengers.various other tweaks I probably forgot about.various speed/braking/turning/acceleration tweaks.updated boat model from default boat mod.converted to use the lib_mount mod for "driving".Use mod.conf for name, description and dependencies.Adds red, green, and yellow hovercrafts.Fix attachment positions for drivers/passengers on all vehicles.Add settingtypes.txt to select enabled cars.All CAR01's can now carry 3 passengers.Added car battery, windshield, tire, and motor.Added vehicle crafting (Enabled by default).Various other tweaks and fixes for passengers. Fix passengers not detaching when driver gets out.Can enable/disable crash separately for each vehicle.Add option for vehicles to fly (setting per vehicle).Removed F1 and 126r cars due to closed-source license.vehicle_mash 2.0 for MT 0.4.12+ (may work on older versions).What I mean is, make what you will of it, it matters not to me. Baked it for a while and set it on the counter to cool. It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. (see credits below)Īs far as the work I did. The folder in worldmods/ in your world directory.Ĭopyright (C) 2015-2016 blert2112 and contributorsĬopyright (C) 2019-2022 Panquesito7 ( and contributorsĪll licenses of previous works, of course, apply. If you only want this to be used in a single world, place GNU/Linux: If you use a system-wide installation place Unzip the archive, rename the folder to vehicle_mash and place it in Add a new line to a to load the vehicle dofile(minetest.get_modpath("vehicle_mash").Change settings in the file you created to reflect the new vehicle.Add a setting in settingtypes.txt for users to enable/disable it.lua file on its appropiate folder for the vehicle based on one of the existing ones. Create, and name appropriately, a new.Create/acquire vehicle model and textures.By blert2112, and handed over to Panquesito7.ĭisable vehicles by going to your Minetest Settings.Īdding new vehicles is a simple matter of:.
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